Over the weekend Frank pushed a whole bunch of new high-res artwork for the iPhone 4.
It looks amazing, so I wanted to share a sneak peek of how the app is looking with the improved art and effects:
(click for full size)
March 14th, 2011 by
Over the weekend Frank pushed a whole bunch of new high-res artwork for the iPhone 4.
It looks amazing, so I wanted to share a sneak peek of how the app is looking with the improved art and effects:
(click for full size)
February 22nd, 2011 by
This is a heads up that I’m working on some long overdue updates to the app.
Keep on the lookout and follow @tcgcounter on Twitter for updates.
November 12th, 2010 by
Just a quick heads up. We’re running a promotion: TCG Counter is half price (.99 cents) this weekend. And to celebrate, here’s a few free codes:
JXJYFEXR4NW7
7FH4PPHA34AW
M4ANAHMTPL9L
3XJJM9PAA46T
WJKYH494EMHJ
Enjoy!
April 16th, 2010 by
March 15th, 2010 by
We are being featured on One Page Love today. So, in the spirit of camaraderie here are a bunch of free promo codes. You can use these to download a free copy of our app in iTunes. Please try it out and let us know what you think, even if you don’t play any Trading Card games, I’m sure there are plenty of design oriented people with good taste checking us out. We’d love to get your feedback on the interface and design. If you happen to enjoy the app, please take some time to rate the app and write a quick review, it makes a big difference for us.
Here are the codes, enjoy!
March 6th, 2010 by
February 25th, 2010 by
TCG Counter has been accepted and is ready for sale. Download it from the App Store now!
It’s been crazy fun taking this idea from an idea to a prototype all the way to a full app. It’s been very useful in my gaming group and I can’t wait to see what other people think of it.
It all started one evening when my wife, Sarah, and I decided to play a few rounds of the World of Warcraft TCG while watching a movie. So, we gathered around an end-table in the living room and set up. It wasn’t long before we ran out of room and had to start stacking cards all over the place. The biggest problem was that, as the games progressed, the space taken up by resource cards grew and grew. And the more we flipped them back and forth the messier the piles got. Yuck.
The next night I mocked up a simple web-based counter that kept track of each player’s total and current resources. We used that instead and kept our resources in a single pile each. It was like night and day. What was frustrating became liberating.
From there the prototype went through many different frameworks and revisions until finally being built as a native iPhone app.
Subscribe to our twitter feed and keep on the look out for free promo codes!
February 23rd, 2010 by
Everything is coming together quickly now. Frank and I are finishing up the final touches on this website and I added a new feature to the app last night. We will hopefully be ready to submit TCG Counter to Apple tonight!
If you have questions or comments, feel free to contact us on Twitter.